The Social Life of Avatars
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Product Description
Representations of humans in virtual environments are called Avatars. This volume brings together work from a variety of relevant disciplines to detail how humans interact in computer-generated environments. It contains contributions from several key people in the field, including Microsoft Research's Virtual World Group, and presents their findings in a way that is accessible to readers who are new to their field. Coverage details internet-based virtual worlds that have been widely used by the public as well as networked VR systems that have been primarily used in pilot studies and research. Some chapters take the viewpoint of a participant observer, whilst others take a more experimental approach and assess the results of relevant trials. This book will be essential reading for anyone involved in developing, using or researching virtual worlds, and will also be of interest to students on courses such as VR and Computer-mediated communication.
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